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Niteesh Yadav

Now the text is not just limited to static consumption, new challenges like movement, rotation, rendering of text (frame rate, resolution) are bringing up several issues like perspective distortion, distance reading, distortion of letter shapes etc. However, some of these challenges are not new at all, although the context has changed because of the three-dimensional medium. Example…



If you are new to AR displays I would recommend you to read these articles to know more AR displays: Understanding display techniques in Augmented Reality and Variables that affect the experience in AR

1. Introduction

We all have become accustomed to high-resolution/density displays in our daily life (phones screens, monitors and the list goes on). Which means the display standards have come a long way and we know what is best for our eyes, spotting low-resolution content annoys us easily. But in case of AR/VR headsets, these high-standards for displays are proving to be a major hurdle because of the amount…


This is Part-V of a series of articles in which I am discussing the typographic aspects of Augmented reality. It is based on my ongoing research on typefaces for AR headsets which started as part of my MA in Typeface Design at the Department of Typography and Graphic Communication, University of Reading, UK. The articles will help type designers and interface designers to understand the intricacies of the text in AR, to improve their workflow and design process. Click to read the article I, article II, article III and article IV .

In the last article, we discussed variables that…


This is Part-IV of a series of articles in which I am discussing the typographic aspects of Augmented reality. It is based on my ongoing research on typefaces for AR headsets which started as part of my MA in Typeface Design at the Department of Typography and Graphic Communication, University of Reading, UK. The articles will help type designers and interface designers to understand the intricacies of the text in AR, to improve their workflow and design process. Click to read the article I, article II and article III.

1. Introduction

The AR headsets are getting better with time and I was…



Recently, I completed the first phase of my research on typography for augmented reality interfaces and sat down to think about future possibilities. It didn’t take long to realise that I have completed a significant part of the research with the best possible resources I could manage to get as an individual. Then came the question “what’s next?” The first two things that came to my mind was: how can I apply the research in the real world? And is there a way to further expand the research?


This is Part-III of a series of articles in which I am discussing the typographic aspects of Augmented reality. It is based on my ongoing research on typefaces for AR headsets which started as part of my MA in Typeface Design at the Department of Typography and Graphic Communication, University of Reading, UK. The articles will help type designers and interface designers to understand the intricacies of the text in AR, to improve their workflow and design process. Click to read the article I and article II.

1. Introduction

We have moved past the time when designers and typographers had full control…


This is Part-II of the series of articles in which I am discussing the typographic aspects of Augmented reality. It is based on my ongoing research on typefaces for AR headsets which started as part of my MA in Typeface Design at the Department of Typography and Graphic Communication, University of Reading, UK. The articles will help the type designers and interface designers to understand the intricacies of the text in AR to improve their workflow and design process. Click to read the first article “Preparing for the better typography in Augmented Reality”.

There are three basic techniques for showing…


This is Part-I of the series of articles in which I will discuss the typographic aspects of Augmented reality. It is based on my ongoing research on typefaces for AR headsets which started as part of my MA in Typeface Design at the Department of Typography and Graphic Communication, University of Reading, UK. The articles will help the type designers and interface designers to understand the intricacies of the text in AR to improve their workflow and design process.

Let's start with the basics.

Niteesh Yadav

Product/Type Designer • Researching on better typography and experiences for AR headsets.

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